PvP
For all possible perks, check out Crimil’s Dagger over on light.gg
Crimil’s is a 110 RPM Kinetic, Aggressive Frame Hand Cannon that has been re-issued in Season 11 with a higher power cap. It features the same perk pool its always had and since 110s haven’t been touched over the years dince Destiny 2’s launch, it’s going to be a pretty limited set of perks we’re interested in.
I wouldn’t call 110s the meta (far from it) or really all that competitive at the moment. My guess is that new perks will appear on these to create interesting or alternative options, because the 110s hit so hard it would be tough to imagine how they could otherwise make them stronger without unbalancing them.
There is one niche where they really shine, and that’s if you want to use them for cleanup kills after zinging someone with a bow or sniper body shot. They are the only Hand Cannon archetype where a crit can OHK-cleanup in that playstyle. In terms of 1:1 duels, they punish you for missing and you will not adequately flinch your opponents compared to ARs, 150 HCs, Pulses, etc.
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(PvP) “Magnetic Bullets” 🧲🧲🧲🌟 Collector’s Edition - 0.0% chance: One of the rare weapons that can roll with both
Moving Target
andOpening Shot
at the same time. The 110s have a punishing kick so after that, we’re going forStability
.Barrels [ 33%]: Steadyhand HCS Mags [ 25%]: Steady Rounds Perks 1 [ 14%]: Moving Target Perks 2 [ 14%]: Opening Shot MWorks [ 25%]: Stability MW
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(PvP) “Magnetic Bullets” 🧲🧲🧲 (- Masterwork) - 0.2% chance
Barrels [ 33%]: Steadyhand HCS Mags [ 25%]: Steady Rounds Perks 1 [ 14%]: Moving Target Perks 2 [ 14%]: Opening Shot MWorks [100%]: *
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(PvP) “Magnetic Bullets” 🧲🧲🧲 (- Sights) - 0.1% chance
Barrels [100%]: * Mags [ 25%]: Steady Rounds Perks 1 [ 14%]: Moving Target Perks 2 [ 14%]: Opening Shot MWorks [ 25%]: Stability MW
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(PvP) “Magnetic Bullets” 🧲🧲🧲 (- Magazines) - 0.2% chance
Barrels [ 33%]: Steadyhand HCS Mags [100%]: * Perks 1 [ 14%]: Moving Target Perks 2 [ 14%]: Opening Shot MWorks [ 25%]: Stability MW
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(PvP) “Magnetic Bullets” 🧲🧲🧲 (+ Sights) - 0.1% chance
Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS Mags [ 25%]: Steady Rounds Perks 1 [ 14%]: Moving Target Perks 2 [ 14%]: Opening Shot MWorks [ 25%]: Stability MW
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(PvP) “Magnetic Bullets” 🧲🧲🧲 (+ Magazines) - 0.1% chance
Barrels [ 33%]: Steadyhand HCS Mags [ 64%]: Steady Rounds, Tactical Mag, Flared Magwell Perks 1 [ 14%]: Moving Target Perks 2 [ 14%]: Opening Shot MWorks [ 25%]: Stability MW
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(PvP) “Magnetic Bullets” 🧲🧲🧲 (+ Sights + Magazines) - 0.3% chance
Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS Mags [ 64%]: Steady Rounds, Tactical Mag, Flared Magwell Perks 1 [ 14%]: Moving Target Perks 2 [ 14%]: Opening Shot MWorks [ 25%]: Stability MW
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(PvP) “Magnetic Bullets” 🧲🧲 (+ Sights + Magazines - Masterworks) - 1.0% chance
Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS Mags [ 64%]: Steady Rounds, Tactical Mag, Flared Magwell Perks 1 [ 14%]: Moving Target Perks 2 [ 14%]: Opening Shot MWorks [100%]: *
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(PvP) “Magnetic Bullets” 🧲🧲 (+ Sights - Magazines - Masterworks) - 1.6% chance
Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS Mags [100%]: * Perks 1 [ 14%]: Moving Target Perks 2 [ 14%]: Opening Shot MWorks [100%]: *
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(PvP) “Magnetic Bullets” 🧲 (Baseline) - 2.0% chance: These two perks form the core of this roll and without them, you’ve got a slow, clunky, punishing 110 RPM HC. I mean even with them, it’s still pretty slow and clunky. YMMV 🤪
Barrels [100%]: * Mags [100%]: * Perks 1 [ 14%]: Moving Target Perks 2 [ 14%]: Opening Shot MWorks [100%]: *
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(PvP) “Fast Action” ⏩⏩⏩🌟 Collector’s Edition - 0.0% chance: The 110s have low Handling because they’re supposed to embody the “Cannon” part of “Hand Cannon”. Adding Snapshot to the mix can make all the difference in how a 110 feels.
Barrels [ 33%]: Steadyhand HCS Mags [ 25%]: Steady Rounds Perks 1 [ 14%]: Snapshot Perks 2 [ 14%]: Opening Shot MWorks [ 25%]: Stability MW
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(PvP) “Fast Action” ⏩⏩⏩ (- Masterwork) - 0.2% chance
Barrels [ 33%]: Steadyhand HCS Mags [ 25%]: Steady Rounds Perks 1 [ 14%]: Snapshot Perks 2 [ 14%]: Opening Shot MWorks [100%]: *
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(PvP) “Fast Action” ⏩⏩⏩ (- Sights) - 0.1% chance
Barrels [100%]: * Mags [ 25%]: Steady Rounds Perks 1 [ 14%]: Snapshot Perks 2 [ 14%]: Opening Shot MWorks [ 25%]: Stability MW
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(PvP) “Fast Action” ⏩⏩⏩ (- Magazines) - 0.2% chance
Barrels [ 33%]: Steadyhand HCS Mags [100%]: * Perks 1 [ 14%]: Snapshot Perks 2 [ 14%]: Opening Shot MWorks [ 25%]: Stability MW
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(PvP) “Fast Action” ⏩⏩⏩ (+ Sights) - 0.1% chance
Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS Mags [ 25%]: Steady Rounds Perks 1 [ 14%]: Snapshot Perks 2 [ 14%]: Opening Shot MWorks [ 25%]: Stability MW
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(PvP) “Fast Action” ⏩⏩⏩ (+ Sights + Magazines) - 0.3% chance
Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS Mags [ 64%]: Steady Rounds, Tactical Mag, Flared Magwell Perks 1 [ 14%]: Snapshot Perks 2 [ 14%]: Opening Shot MWorks [ 25%]: Stability MW
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(PvP) “Fast Action” ⏩⏩ (+ Sights + Magazines - Masterworks) - 1.0% chance
Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS Mags [ 64%]: Steady Rounds, Tactical Mag, Flared Magwell Perks 1 [ 14%]: Snapshot Perks 2 [ 14%]: Opening Shot MWorks [100%]: *
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(PvP) “Fast Action” ⏩⏩ (+ Sights - Magazines - Masterworks) - 1.6% chance
Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS Mags [100%]: * Perks 1 [ 14%]: Snapshot Perks 2 [ 14%]: Opening Shot MWorks [100%]: *
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(PvP) “Fast Action” ⏩ (Baseline) - 2.0% chance: These two perks form the core of this roll and without them, you’ve got a slow, clunky, punishing 110 RPM HC. I mean even with them, it’s still pretty slow and clunky. YMMV 🤪
Barrels [100%]: * Mags [100%]: * Perks 1 [ 14%]: Snapshot Perks 2 [ 14%]: Opening Shot MWorks [100%]: *
PvE
For all possible perks, check out Crimil’s Dagger over on light.gg
The perk pool here is before the new good stuff started rolling out, so there’s not too many surprises. The only damage-dealing perk is Kill Clip
but we have a few ways to reload quickly.
Part of the added challenge with these old weapons is that the perk pools are so large the chances of getting what you want is quite low.
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(PvE) “Gunslinger” 🤠🤠🤠🌟 Collector’s Edition - 0.0% chance: Fast reload and as much
Range
as we can get.Barrels [ 33%]: Sureshot HCS Mags [ 25%]: Accurized Rounds Perks 1 [ 14%]: Outlaw Perks 2 [ 14%]: Kill Clip MWorks [ 25%]: Range MW
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(PvE) “Gunslinger” 🤠🤠🤠 CE (+ Sights) - 0.1% chance
Barrels [ 93%]: Sureshot HCS, Crossfire HCS, Hitmark HCS, Truesight HCS Mags [ 25%]: Accurized Rounds Perks 1 [ 14%]: Outlaw Perks 2 [ 14%]: Kill Clip MWorks [ 25%]: Range MW
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(PvE) “Gunslinger” 🤠🤠🤠 CE (- Masterwork) - 0.5% chance
Barrels [ 93%]: Sureshot HCS, Crossfire HCS, Hitmark HCS, Truesight HCS Mags [ 25%]: Accurized Rounds Perks 1 [ 14%]: Outlaw Perks 2 [ 14%]: Kill Clip MWorks [100%]: *
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(PvE) “Gunslinger” 🤠🤠🤠 CE (- Magazines) - 0.5% chance
Barrels [ 93%]: Sureshot HCS, Crossfire HCS, Hitmark HCS, Truesight HCS Mags [100%]: * Perks 1 [ 14%]: Outlaw Perks 2 [ 14%]: Kill Clip MWorks [ 25%]: Range MW
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(PvE) “Gunslinger” 🤠🤠🤠 CE (- Sights) - 0.1% chance
Barrels [100%]: * Mags [ 25%]: Accurized Rounds Perks 1 [ 14%]: Outlaw Perks 2 [ 14%]: Kill Clip MWorks [ 25%]: Range MW
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(PvE) “Gunslinger” 🤠🤠 CE (- Sights - Mags) - 0.5% chance
Barrels [100%]: * Mags [100%]: * Perks 1 [ 14%]: Outlaw Perks 2 [ 14%]: Kill Clip MWorks [ 25%]: Range MW
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(PvE) “Gunslinger” 🤠 (Baseline) - 2.0% chance: Baseline combo to make this usable in PvE.
Barrels [100%]: * Mags [100%]: * Perks 1 [ 14%]: Outlaw Perks 2 [ 14%]: Kill Clip MWorks [100%]: *
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(PvE) “Ammo Waster” 🗑🗑🗑🌟 Collector’s Edition - 0.3% chance: Replacing our need for
Outlaw
withDrop Mag
, then as muchRange
as we can get.Barrels [ 33%]: Sureshot HCS Mags [ 25%]: Drop Mag Perks 1 [100%]: * Perks 2 [ 14%]: Kill Clip MWorks [ 25%]: Range MW
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(PvE) “Ammo Waster” 🗑🗑🗑 CE (+ Sights) - 0.8% chance
Barrels [ 93%]: Sureshot HCS, Crossfire HCS, Hitmark HCS, Truesight HCS Mags [ 25%]: Drop Mag Perks 1 [100%]: * Perks 2 [ 14%]: Kill Clip MWorks [ 25%]: Range MW
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(PvE) “Ammo Waster” 🗑🗑🗑 CE (- Masterwork) - 3.3% chance
Barrels [ 93%]: Sureshot HCS, Crossfire HCS, Hitmark HCS, Truesight HCS Mags [ 25%]: Drop Mag Perks 1 [100%]: * Perks 2 [ 14%]: Kill Clip MWorks [100%]: *
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(PvE) “Ammo Waster” 🗑🗑🗑 CE (- Sights) - 0.9% chance
Barrels [100%]: * Mags [ 25%]: Drop Mag Perks 1 [100%]: * Perks 2 [ 14%]: Kill Clip MWorks [ 25%]: Range MW
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(PvE) “Ammo Waster” 🗑🗑 (Baseline) - 3.6% chance: Baseline combo to make this usable in PvE.
Barrels [100%]: * Mags [ 25%]: Drop Mag Perks 1 [100%]: * Perks 2 [ 14%]: Kill Clip MWorks [100%]: *