PvP

For all possible perks, check out Crimil’s Dagger over on light.gg

Crimil’s is a 110 RPM Kinetic, Aggressive Frame Hand Cannon that has been re-issued in Season 11 with a higher power cap. It features the same perk pool its always had and since 110s haven’t been touched over the years dince Destiny 2’s launch, it’s going to be a pretty limited set of perks we’re interested in.

I wouldn’t call 110s the meta (far from it) or really all that competitive at the moment. My guess is that new perks will appear on these to create interesting or alternative options, because the 110s hit so hard it would be tough to imagine how they could otherwise make them stronger without unbalancing them.

There is one niche where they really shine, and that’s if you want to use them for cleanup kills after zinging someone with a bow or sniper body shot. They are the only Hand Cannon archetype where a crit can OHK-cleanup in that playstyle. In terms of 1:1 duels, they punish you for missing and you will not adequately flinch your opponents compared to ARs, 150 HCs, Pulses, etc.

  • (PvP) “Magnetic Bullets” 🧲🧲🧲🌟 Collector’s Edition - 0.0% chance: One of the rare weapons that can roll with both Moving Target and Opening Shot at the same time. The 110s have a punishing kick so after that, we’re going for Stability.

    Barrels [ 33%]: Steadyhand HCS
    Mags    [ 25%]: Steady Rounds
    Perks 1 [ 14%]: Moving Target
    Perks 2 [ 14%]: Opening Shot
    MWorks  [ 25%]: Stability MW
    
  • (PvP) “Magnetic Bullets” 🧲🧲🧲 (- Masterwork) - 0.2% chance

    Barrels [ 33%]: Steadyhand HCS
    Mags    [ 25%]: Steady Rounds
    Perks 1 [ 14%]: Moving Target
    Perks 2 [ 14%]: Opening Shot
    MWorks  [100%]: *
    
  • (PvP) “Magnetic Bullets” 🧲🧲🧲 (- Sights) - 0.1% chance

    Barrels [100%]: *
    Mags    [ 25%]: Steady Rounds
    Perks 1 [ 14%]: Moving Target
    Perks 2 [ 14%]: Opening Shot
    MWorks  [ 25%]: Stability MW
    
  • (PvP) “Magnetic Bullets” 🧲🧲🧲 (- Magazines) - 0.2% chance

    Barrels [ 33%]: Steadyhand HCS
    Mags    [100%]: *
    Perks 1 [ 14%]: Moving Target
    Perks 2 [ 14%]: Opening Shot
    MWorks  [ 25%]: Stability MW
    
  • (PvP) “Magnetic Bullets” 🧲🧲🧲 (+ Sights) - 0.1% chance

    Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS
    Mags    [ 25%]: Steady Rounds
    Perks 1 [ 14%]: Moving Target
    Perks 2 [ 14%]: Opening Shot
    MWorks  [ 25%]: Stability MW
    
  • (PvP) “Magnetic Bullets” 🧲🧲🧲 (+ Magazines) - 0.1% chance

    Barrels [ 33%]: Steadyhand HCS
    Mags    [ 64%]: Steady Rounds, Tactical Mag, Flared Magwell
    Perks 1 [ 14%]: Moving Target
    Perks 2 [ 14%]: Opening Shot
    MWorks  [ 25%]: Stability MW
    
  • (PvP) “Magnetic Bullets” 🧲🧲🧲 (+ Sights + Magazines) - 0.3% chance

    Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS
    Mags    [ 64%]: Steady Rounds, Tactical Mag, Flared Magwell
    Perks 1 [ 14%]: Moving Target
    Perks 2 [ 14%]: Opening Shot
    MWorks  [ 25%]: Stability MW
    
  • (PvP) “Magnetic Bullets” 🧲🧲 (+ Sights + Magazines - Masterworks) - 1.0% chance

    Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS
    Mags    [ 64%]: Steady Rounds, Tactical Mag, Flared Magwell
    Perks 1 [ 14%]: Moving Target
    Perks 2 [ 14%]: Opening Shot
    MWorks  [100%]: *
    
  • (PvP) “Magnetic Bullets” 🧲🧲 (+ Sights - Magazines - Masterworks) - 1.6% chance

    Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS
    Mags    [100%]: *
    Perks 1 [ 14%]: Moving Target
    Perks 2 [ 14%]: Opening Shot
    MWorks  [100%]: *
    
  • (PvP) “Magnetic Bullets” 🧲 (Baseline) - 2.0% chance: These two perks form the core of this roll and without them, you’ve got a slow, clunky, punishing 110 RPM HC. I mean even with them, it’s still pretty slow and clunky. YMMV 🤪

    Barrels [100%]: *
    Mags    [100%]: *
    Perks 1 [ 14%]: Moving Target
    Perks 2 [ 14%]: Opening Shot
    MWorks  [100%]: *
    
  • (PvP) “Fast Action” ⏩⏩⏩🌟 Collector’s Edition - 0.0% chance: The 110s have low Handling because they’re supposed to embody the “Cannon” part of “Hand Cannon”. Adding Snapshot to the mix can make all the difference in how a 110 feels.

    Barrels [ 33%]: Steadyhand HCS
    Mags    [ 25%]: Steady Rounds
    Perks 1 [ 14%]: Snapshot
    Perks 2 [ 14%]: Opening Shot
    MWorks  [ 25%]: Stability MW
    
  • (PvP) “Fast Action” ⏩⏩⏩ (- Masterwork) - 0.2% chance

    Barrels [ 33%]: Steadyhand HCS
    Mags    [ 25%]: Steady Rounds
    Perks 1 [ 14%]: Snapshot
    Perks 2 [ 14%]: Opening Shot
    MWorks  [100%]: *
    
  • (PvP) “Fast Action” ⏩⏩⏩ (- Sights) - 0.1% chance

    Barrels [100%]: *
    Mags    [ 25%]: Steady Rounds
    Perks 1 [ 14%]: Snapshot
    Perks 2 [ 14%]: Opening Shot
    MWorks  [ 25%]: Stability MW
    
  • (PvP) “Fast Action” ⏩⏩⏩ (- Magazines) - 0.2% chance

    Barrels [ 33%]: Steadyhand HCS
    Mags    [100%]: *
    Perks 1 [ 14%]: Snapshot
    Perks 2 [ 14%]: Opening Shot
    MWorks  [ 25%]: Stability MW
    
  • (PvP) “Fast Action” ⏩⏩⏩ (+ Sights) - 0.1% chance

    Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS
    Mags    [ 25%]: Steady Rounds
    Perks 1 [ 14%]: Snapshot
    Perks 2 [ 14%]: Opening Shot
    MWorks  [ 25%]: Stability MW
    
  • (PvP) “Fast Action” ⏩⏩⏩ (+ Sights + Magazines) - 0.3% chance

    Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS
    Mags    [ 64%]: Steady Rounds, Tactical Mag, Flared Magwell
    Perks 1 [ 14%]: Snapshot
    Perks 2 [ 14%]: Opening Shot
    MWorks  [ 25%]: Stability MW
    
  • (PvP) “Fast Action” ⏩⏩ (+ Sights + Magazines - Masterworks) - 1.0% chance

    Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS
    Mags    [ 64%]: Steady Rounds, Tactical Mag, Flared Magwell
    Perks 1 [ 14%]: Snapshot
    Perks 2 [ 14%]: Opening Shot
    MWorks  [100%]: *
    
  • (PvP) “Fast Action” ⏩⏩ (+ Sights - Magazines - Masterworks) - 1.6% chance

    Barrels [ 80%]: Steadyhand HCS, Fastdraw HCS, Truesight HCS
    Mags    [100%]: *
    Perks 1 [ 14%]: Snapshot
    Perks 2 [ 14%]: Opening Shot
    MWorks  [100%]: *
    
  • (PvP) “Fast Action” ⏩ (Baseline) - 2.0% chance: These two perks form the core of this roll and without them, you’ve got a slow, clunky, punishing 110 RPM HC. I mean even with them, it’s still pretty slow and clunky. YMMV 🤪

    Barrels [100%]: *
    Mags    [100%]: *
    Perks 1 [ 14%]: Snapshot
    Perks 2 [ 14%]: Opening Shot
    MWorks  [100%]: *
    

    PvE

    For all possible perks, check out Crimil’s Dagger over on light.gg

The perk pool here is before the new good stuff started rolling out, so there’s not too many surprises. The only damage-dealing perk is Kill Clip but we have a few ways to reload quickly.

Part of the added challenge with these old weapons is that the perk pools are so large the chances of getting what you want is quite low.

  • (PvE) “Gunslinger” 🤠🤠🤠🌟 Collector’s Edition - 0.0% chance: Fast reload and as much Range as we can get.

    Barrels [ 33%]: Sureshot HCS
    Mags    [ 25%]: Accurized Rounds
    Perks 1 [ 14%]: Outlaw
    Perks 2 [ 14%]: Kill Clip
    MWorks  [ 25%]: Range MW
    
  • (PvE) “Gunslinger” 🤠🤠🤠 CE (+ Sights) - 0.1% chance

    Barrels [ 93%]: Sureshot HCS, Crossfire HCS, Hitmark HCS, Truesight HCS
    Mags    [ 25%]: Accurized Rounds
    Perks 1 [ 14%]: Outlaw
    Perks 2 [ 14%]: Kill Clip
    MWorks  [ 25%]: Range MW
    
  • (PvE) “Gunslinger” 🤠🤠🤠 CE (- Masterwork) - 0.5% chance

    Barrels [ 93%]: Sureshot HCS, Crossfire HCS, Hitmark HCS, Truesight HCS
    Mags    [ 25%]: Accurized Rounds
    Perks 1 [ 14%]: Outlaw
    Perks 2 [ 14%]: Kill Clip
    MWorks  [100%]: *
    
  • (PvE) “Gunslinger” 🤠🤠🤠 CE (- Magazines) - 0.5% chance

    Barrels [ 93%]: Sureshot HCS, Crossfire HCS, Hitmark HCS, Truesight HCS
    Mags    [100%]: *
    Perks 1 [ 14%]: Outlaw
    Perks 2 [ 14%]: Kill Clip
    MWorks  [ 25%]: Range MW
    
  • (PvE) “Gunslinger” 🤠🤠🤠 CE (- Sights) - 0.1% chance

    Barrels [100%]: *
    Mags    [ 25%]: Accurized Rounds
    Perks 1 [ 14%]: Outlaw
    Perks 2 [ 14%]: Kill Clip
    MWorks  [ 25%]: Range MW
    
  • (PvE) “Gunslinger” 🤠🤠 CE (- Sights - Mags) - 0.5% chance

    Barrels [100%]: *
    Mags    [100%]: *
    Perks 1 [ 14%]: Outlaw
    Perks 2 [ 14%]: Kill Clip
    MWorks  [ 25%]: Range MW
    
  • (PvE) “Gunslinger” 🤠 (Baseline) - 2.0% chance: Baseline combo to make this usable in PvE.

    Barrels [100%]: *
    Mags    [100%]: *
    Perks 1 [ 14%]: Outlaw
    Perks 2 [ 14%]: Kill Clip
    MWorks  [100%]: *
    
  • (PvE) “Ammo Waster” 🗑🗑🗑🌟 Collector’s Edition - 0.3% chance: Replacing our need for Outlaw with Drop Mag, then as much Range as we can get.

    Barrels [ 33%]: Sureshot HCS
    Mags    [ 25%]: Drop Mag
    Perks 1 [100%]: *
    Perks 2 [ 14%]: Kill Clip
    MWorks  [ 25%]: Range MW
    
  • (PvE) “Ammo Waster” 🗑🗑🗑 CE (+ Sights) - 0.8% chance

    Barrels [ 93%]: Sureshot HCS, Crossfire HCS, Hitmark HCS, Truesight HCS
    Mags    [ 25%]: Drop Mag
    Perks 1 [100%]: *
    Perks 2 [ 14%]: Kill Clip
    MWorks  [ 25%]: Range MW
    
  • (PvE) “Ammo Waster” 🗑🗑🗑 CE (- Masterwork) - 3.3% chance

    Barrels [ 93%]: Sureshot HCS, Crossfire HCS, Hitmark HCS, Truesight HCS
    Mags    [ 25%]: Drop Mag
    Perks 1 [100%]: *
    Perks 2 [ 14%]: Kill Clip
    MWorks  [100%]: *
    
  • (PvE) “Ammo Waster” 🗑🗑🗑 CE (- Sights) - 0.9% chance

    Barrels [100%]: *
    Mags    [ 25%]: Drop Mag
    Perks 1 [100%]: *
    Perks 2 [ 14%]: Kill Clip
    MWorks  [ 25%]: Range MW
    
  • (PvE) “Ammo Waster” 🗑🗑 (Baseline) - 3.6% chance: Baseline combo to make this usable in PvE.

    Barrels [100%]: *
    Mags    [ 25%]: Drop Mag
    Perks 1 [100%]: *
    Perks 2 [ 14%]: Kill Clip
    MWorks  [100%]: *